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Alien Cloudscape - Rafael Falconi
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Default Alien Cloudscape - Rafael Falconi - 08-06-2012, 08:09 PM

Hi everybody,

I have just entered the community and the challenge itself!īm happy and willing to share my work with you and I hope to have your feedback as well.

Iīm a matte painter with lots of interests in VFX industry in general, specially 3D Environment and Concept Art.

I donīt know if its recommended here, but Iīd like to post several WIPs/studies Iīm doing inside Vue for this matte painting. I havenīt started painting already like most of you guys because I want to make it mostly in Vue to have a final image that can be animated later.

So... here is my first WIP, the 3D environment rendered in Vue.


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Alien Cloudscape - Rafael Falconi
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Default Alien Cloudscape - Rafael Falconi - 08-08-2012, 06:51 PM

After some tests in Vue, experimenting with atmospheres, cloud materials and modeling, I realised it was time to set up the scene to use as reference.

So I went back to drawing the concept art to use as a guide. Now itīs in 8k and ready to be better developed.

I will make a final image using this concept art as a base and add high quality photography and 3D renders to it.

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Default 08-08-2012, 11:08 PM

Nice to see you here Rafael. Gotta squeeze that Vue to the limits for this one hey? It's a though challenge but I will join you too. Good luck mate, nice progress!
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Default 08-13-2012, 05:10 AM

Yeah, managing 3D to match 2D concept regarding animated atmosphere with realistic environment will bring me a nice challenge. Lots of previews, RAM limits exceeded and different cloud types to manage =/ Good luck to you too!
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Default 08-14-2012, 05:16 AM

Another wip, rendered in Vue.


Last edited by rfalconi; 08-14-2012 at 05:19 AM..
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Default 08-14-2012, 05:31 AM

Adding a more dissolved cloud layer to cover a little bit of the light source and create a contrast between the density and shape of the clouds.

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Default 08-14-2012, 05:35 AM

Boosting the details and playing with the scale of the main cloud material, and adding height the same layer to see if I can manage the concept basic shape. I hope I can manage those cloud "holes" right!

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Default 08-15-2012, 10:33 PM

After several tests and experiments I came up with 3 different texture maps to control the cloud layers to follow the concept art of MPC.

This is the first one.

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Default 08-17-2012, 05:23 PM

After struggling a lot with different cloud types, material and scene scaling to try to create one material that work out the cloudscape... I decided to work with several layers, each one with close characteristics, like density, opacity and cloud type. I still need to find a more detailed look to them, but the general mood will be like this.

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Default 08-23-2012, 03:59 PM

Another wip... still need to solve the planets better, so as the "vertical" circles. Keep moving forward!


Last edited by rfalconi; 09-04-2012 at 07:00 PM..
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