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Another material study, trying to find the right material settings to optimize the scene the most and use only one material and reach the concept art shapes...
Here I´m still playing with some cloud layers (4) to try to match the concept art look..
I´m using cumulus clouds and textures to cut down the shapes. I like the
turquoise blue fog, it gives me a sense of inspiration, but I don´t know how much is it affecting my relation to the concept art. I guess I´ll turn it to a dark blue later on and keep that way. Until then, I´ll use it because it gives a clear view and depth of the lower cloud planes.
Added altitude in the curves that drive my lateral tall cloud layers...
They keep getting that cumulus cotton feeling if I put the density low, but if I turn it high it "loses" a lot of detail...
Added this thin cloud layer and changed some parameters in the other materials. Maybe it´s delivering too much that I´m using different layer types, it doesn´t look like it´s the same kind of cloud, but I´m working on it :)