Okay, here's my 5 cents:
Originally Posted by smooth
Curious to hear about This Academy you speak of and it's inability to deliver whats necessary. I'd love the chance to be taught by Ronn Brown or anyone else from the industry with similar experience.
U know gnomon has the right idea. They see the market need and fullfill that need. What's stopping others from doing the same? The industry is growing, so is the need for advanced training that is lacking.
has now become a huge "university", and is the largest private art school in the country. This does not make it the best school by far because (off the record) it's more focused on making money than providing the best art education money can buy. That being said, it IS possible to get a good education there, but you must know what you want and do everything within your rights to get that from them. Teachers cycle in & out of there and, for as long as I've known, so have department chairs. (Ronn Brown left there years ago and went back to matte painting - I think he went to NZ to work on LOTR). Again, this revolving door could be a good thing because someone really good might come along for a semester or two that could get you going on the right track. It's really tough to determine what kind of training is needed to get into the vfx industry because it really depends on the individual. IMO, however, people with a really solid art education (drawing, painting, photography, filmmaking) have better longevity because it's the "vision" that's difficult to learn. The problem with a lot of training programs is that they are focused on teaching software; if you are a good artist, then you will pick up the CG stuff as needed. The best training has always been on the job (I'd rather get paid to learn you know ....) You mention Gnomon: Places like this are great for people who are already sound artists to pick up those CG skills if they can't get them on the job. If you are just starting out though, it may not be the best place to go (and it's pricey!)
In the gaming industry it's happening...it's going to grow even more. Ubisoft here is expanding at a tremendous rate and is going to start a school program to meet the needs of the gaming industry. Signing up artists from that school to work for them. it's genius. Not to mention $$$. Artist get the right training and the company involved get the right people they need with the right qualities/skills. Kinda like in house work training. Who knows the industry more thatn the people/companies who are involved in the industry. These are the ones that should develop/be involved in the education of such.
My 2 cents.
Really? Here's reality: Companies want to balance cheap labor (i.e. kids out of school) with experience ("expensive" older artists). Their interest in schools (not all companies, but most to varying degrees) goes as far as supplying their stable of "cheaper" artists. A few of these individuals will actually stick around the biz for awhile, but most will get dumped every few months (especially in the games industry) to keep costs down. And the older artists, who are usually supervisors & leads? They eventually get priced out once their contracts have been renewed too many times, and their salaries are viewed as being too high. Anyways, by that time, the kid out of school may have learned enough to become the lead. (Keep in mind that the film vfx industry is different because the timetables of projects are different than in games). I had a bunch of interns on the team I was Art Directing back at EA a couple years ago, so I know how the management thinks. The woman running the internship program was truly dedicated to doing what you described above, and did a great job at it. However, her goals for the program differed from managements' - she eventually got fed up, and left.
How's that for pessimistic ....[/quote]
Just remember this: The quick & easy route is tempting, but it's best to stay focused on what you really want. It's okay to get some "quick" traning to get your foot in the door, but always remember that it will only be just that. In order to advance you must continue to push yourself outside of your "day job" to get where you want. Good luck!