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Xdreamer79 is Offline
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Posts: 251
Join Date: Feb 2006
Location: Switzerland
Default 01-08-2008, 02:05 AM

Quote:
Sure, if you have 3ds and you don't mind it looking a bit computer generated, that's fine.

The easiest way for me to give the brush is to just describe the settings I have on each brush option per tab:

Brush Tip Shape:
-Diameter: 30px (this is set up to default for a 5000px canvas, you can adjust this to your preference, even after this is complete)
-Angle: 30
-Roundness: 80%
-Hardness:66%
-Spacing:1000%

Shape Dynamics:
-Size Jitter 25% (Control:Pen Pressure)
-Min Diameter: 0%
-Angle Jitter: 100% (Control off)
-Roundness Jitter: 10% (control off)
-min Roundness: 25%

Scattering:
-Scatter:1000%(Control Off, Both Axes Checked)
-Count: 3
-Count Jitter:0%

Other Dynamics:
Opacity Jitter: 100% (Control Off)
Flow Jitter: 100% (Control Pen Pressure)

Smoothing Checked


These are my settings, and I think they give great results!
Do you use it as 5000px@300dpi? Because on 72 the brushsize is a bit to large so I had to set about 5px to give the stars a feeling ;) Works like a charm, thanks for sharing.
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(#12)
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Pete Michaud is Offline
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Default 01-08-2008, 06:34 AM

Yes, setting the brush size to 50px is great for a canvas around 9000px square at 300dpi.
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Re: Star Field Techniques
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Natsu is Offline
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Default Re: Star Field Techniques - 04-03-2008, 10:08 AM

Quote:
Originally Posted by Pete Michaud
What are some good resolution independent techniques to produce nice star fields?
I do them one by one, using the brush. I start with a white (yellowish, bluish, never totally white) point and paint over it twice or thrice, making the brush bigger and using very low opacities (20% or less) in the second and third paintings. It doesn't look bad, but it doesn't look exactly good either. It's very good for big stars, but the smaller ones look way too shiny with this method.
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