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Double Negative - Vancouver - Environments TD and Matte Painters
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Default Double Negative - Vancouver - Environments TD and Matte Painters - 05-25-2017, 12:42 PM

Please apply online through our company website only with a covering letter and resume.




MATTE PAINTER
https://selecthr.accessacloud.com/HR...aspx?VacNo=190

Department: 3D
Location: Vancouver
Reports To: Head of 3D
Terms of Employment: Project based
Salary: Subject to experience
Contact Information: jobsvan@dneg.com

Key Purpose of the Job:
To (re) create photo realistic matte paintings that are to be used as an element to either embellish or replace live action footage.

Needs to Do:
Work with live action footage, digital still photography, rendered cg elements and digital paint to create believable environments that are to be seamlessly integrated into the film.
This will require an artist who is comfortable in a variety of implementations, be it 2D backdrops, textured elements/fixes and complex 2.5D/3D projections.
At times, they may also be asked to learn new proprietary software.

Needs to Know:
Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management (be it file format, bit depth resolution or appropriate layering of elements).
A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of the digital environments.
Technical proficiency in photography with an emphasis on composition, depth, lighting and colour.
Working knowledge of the basic principles of 3D texture projections in Maya.
A minimum of 3 years experience on feature films. Experience in matte painting for television would also be taken into account.
Excellent verbal and written communication skills.
Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline.

Needs to Be:
Able to take artistic and technical direction positively and work well within a team environment.
Pro-active.
Team oriented.
Adaptable.

Measures of Performance:
On time delivery.
Continuous improvement.





ENVIRONMENTS TD:
https://selecthr.accessacloud.com/HR...spx?VacNo=4284

Environment TD
Department: 3D
Location: Vancouver
Reports To: Head of 3D

Key Purpose of the Job:
To use the appropriate tools and techniques to replace or extend photo real digital environments. We would expect a range of skills in 3D and 2.5D including Modelling, Texturing, Look Development, Lighting, Digital Matte Painting and Reprojection. The use of Maya, Nuke, Mari and Clarisse is also required.


Needs to Do:
Developing methodologies for creating digital environments that:
Achieve the goals of the VFX Supervisor and other supervisors e.g. Sequence, Environment.
Produce photo realistic results.
Match the plate photography.
Make efficient use of resources such as rendering.
Ensure consistency throughout a sequence of shots.
Creating photo-realistic assets including models, textures and digital matte paintings.
Creating scene layouts of assets, projections, lights and rendering shots.
Collaborating with compositors to provide the required outputs.
Troubleshooting technical issues.
Optimising renders and resources to work within constraints.
Collaborating and communicating with production and other team members to ensure an efficient workflow.
Cover the more general 3d tasks such as modelling, animation, texturing, lighting and rendering. At times, they may be asked to learn a proprietary system or a new piece of software, and we would expect them to be flexible enough to handle this.


Needs to Know:
Thorough understanding of 3D and 2.5D VFX processes and production pipelines.
Experience modelling, texturing, layout, lighting and digital matte painting.
Strong working knowledge of Maya, Photoshop, Nuke and Mari.
Knowledge of Clarisse an advantage.
Good understanding of compositing.
Experience working with shoot data including photographic and reference data, HDRIs, Photogrammetry and Lidar.Experience developing concept art into photo real environments.
Experience with procedural city generation and scattering tools an advantage.
Strong knowledge and understanding of the natural world (Geology, Geography and Meteorology) and Architecture (Design and Engineering).

Needs to Be:
Good collaborator and communicator.
Creative problem solver with keen attention to detail.
Pro-active and self directed.
Team oriented.
Adaptable.
Able to take direction.
Able to deliver under pressure.
Organised.

Measures of Performance:
Delivery of required content, on time.
Continuous improvement.
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