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Camera projection in 3dsmax
yolaf's Avatar
yolaf is Offline
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Join Date: Mar 2009
Default Camera projection in 3dsmax - 03-24-2011, 01:35 AM

Hi everybody !

First of all, I don't know if my topic is in the right section so if it doesn't please move it ^^

I usualy make all my camera projection stuff in Maya but I have to work on 3dsmax for a project and I'm a little bit lost.
Here is my question: What are the difference between these two techniques :
1/ Using a "camera map" modifier linked to my camera on my 3d object nd assign to them a standart material.
2/ Instead of using this modifier I apply to my object a "camera map per pixel" material linked to the camera.

After a few tests I only saw that with the modifier I can see my projection in the viewport and I don't see it when using the special material.

Can someone tell me when I have to use one technique and when I have to use the other one ?

I'm french so I hope my english was good enough to explain my little problem ^^

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nickmarshallvfx's Avatar
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Join Date: Mar 2006
Location: London, UK
Default 06-16-2011, 04:39 AM

Hi Yolaf,
I think the same thing was being discussed just a few days ago:

Hope it helps,


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