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180 move
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Default 180 move - 03-23-2007, 12:34 PM

hi guys

this time i am painting for film which has a 180 deg move .
i have done some RnD on that .but i thought it will be great to ask you masters for some tips and tricks before i start.
so please guys it will be great help if you guys can tiip me on do's and dont's !

any ref's and links will be very helpfull

thanks

yatin


painting is like a drug, u do it once and u would do it again and again.....
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Default 03-23-2007, 03:27 PM

Hey wassup,

Yeah 180deg moves might take a little longer to complete. There are many ways to do it too. The easiest way is simply to paint a wide cyclorama and map it on a cylinder. (But it depends on what's the content of your painting.) Might look cheap and flat though... but sometimes it actually doesn't look too bad...

If you have a modeled 3D set to paint on top of, you will need a lot of projections (Paintings) to cover the whole reveal. The last one I did required 13 4K projections.

If the shot is outdoor, doing a nice sky gradient through multiple projections might be a little harder. A tool like Vue6 could give you a good base for your sky gradient as it is procedural.

If your camera only tilts and has absolutely no pan/dolly in it, you wont get any parrallaxing, so going with the cyc might save you work.

If your camera is pretty rock and roll, try to do as much as you can in 3D with UV mapped basic textures and simply project on top here and there to get your environment sexier in required areas...

I think Dusso's got good cyc examples on his site.


Jonathan Berube
Matte Painting Supervisor
Blizzard Cinematics
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Default 03-23-2007, 09:28 PM

hey Jonathan

i shall keep these things in mind.
my shot is zooming on to a huge building and doing the 180 deg along with it.
its an aerial shot.

i will def. check dusso's web page.


thank you

yatin


painting is like a drug, u do it once and u would do it again and again.....
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