The NOHAB sign should be more deteriorated,based on the state of the building.Be careful when texturing.I looked just a little bit better at the whole image,and it's instantly noticeable that you just overlayed the flora textures over the buildings and reduced their opacity.The textures should have more depth to them and should follow the shape of the building.
The NOHAB sign should be more deteriorated,based on the state of the building.Be careful when texturing.I looked just a little bit better at the whole image,and it's instantly noticeable that you just overlayed the flora textures over the buildings and reduced their opacity.The textures should have more depth to them and should follow the shape of the building.
Thank you very much for the feedback. :] This picture is already finished but I will definitely keep that in mind when I do something similar.
When you say "depth" to the textures, what do you mean and how do I do it?
Thanks,
Alexander
Last edited by AlexanderConcept; 04-22-2012 at 08:09 AM..
This is very early wip. Just positioning everything and stuff like that. I know that I probably will have to re-size the "building/balcony" to the left, though not 100% sure how much. (The rock that have red color over it will probably be removed and I will add a vulcano "on the other side" of the water.)
Anyway, feedback would be great.
Thanks for looking.
Last edited by AlexanderConcept; 04-22-2012 at 08:09 AM..
wow, you'd really have some work to bring that together with the multiple light sources, I'd try and get reference shots that had a more similar sunlight direction and height, otherwise you could be painting shadows for weeks :)
wow, you'd really have some work to bring that together with the multiple light sources, I'd try and get reference shots that had a more similar sunlight direction and height, otherwise you could be painting shadows for weeks :)
Hehe, yes, I will probably have to paint shadows for quite some time. And thanks for the tip. :]
FYI I flipped the foreground element and that kinda helped the depth since there are no pillars blocking the depth.
Last edited by AlexanderConcept; 04-04-2012 at 03:23 PM..
I've got a major problem right here.. I don't know how I should do with the light on the mountains/rocks and in the foreground.. (Still a lot to do but it I know this will be a problem for me)
If someone could help me with a few sentences or doing a quick paint-over with the lightning it would be really really great.