Multiple camera mapping in Maya -
04-08-2005, 10:25 AM
I have a question about camera mapping in Maya.
How could I make one shader with differents textures projected each one from a different camera ? I mean if I have pictures of a place take from different angles, how can I project each pictures on a single geometry (because in Maya all single geometries have a single shader assigned)?
It will be great to add freedom of movement (I am looking for a complet turnaround for exemple wich is impossible with one single camera-mapped picture I think :) )