Okay, here's a hi res image from Polar Exress
It's a reveal of the North Pole "City". The bulk of the work on this shot was split between myself and Josh Geisler, one of the staff matte artists at Imageworks
. We also re-used building textures that Josh & I had created along with two other texture artists that were "loaned" to the matte department (the talented Alan Gonzoles and Eric Mcleane).
- The inner square (Christmas tree, compass floor, elves, inner most rowof buildings inlucing the arch) are CG (not us)
- I was in charge of painting the sky & "ice lake"; outer city lights were done by Josh & me
- The rest of the buildings, the "set extension" directly behind the inner CG square were the re-used lo-res buildings + camera mapped textures
(Josh created the foreground building, screen left - also camera mapped)
This next one is a shot from the "Ticket Ride" sequence. I was responsible for shots 1 and 2 (with Eric M. assisting again) which follows the train ticket as it travels (seemingly) everywhere it possibly could - each of these shots were roughly 1000 frames in length. Whew, if you did the math, that's a lot of screen time! [This actually doesn't present well as a still image because the camera is ALL OVER THE PLACE - check back at my site within a few days for the demo movie].
- The painted layers will appear stretched (mountains taller, etc) in comparison to the actual shot because everything gets mapped on to a series of concentric domes & arches
- Notice how I painted much looser away from screen center; this environment goes by so quick that it made no sense to paint any tighter
- The Bridge, foreground mountains, train, and ticket were CG (not me)