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riddler is Offline
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Posts: 45
Join Date: Aug 2005
Location: Germany
Default 08-11-2008, 09:48 AM

Hi,
as i had the rough 3d geometry i rendered a lot of passes:
-light pass
-ambient occlusion pass
-xyz shader for depth channels
-outline shader (for blur to sharp 3d edges if needed in the comp)
-multible Fluid Fog and cloud layers
-particles

I hope this will help ;)


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