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01-06-2008, 05:39 PM
I have had the same problem when creating starfields using Greg Martins technique as a base. No idea why it is, but it has me stumped too...
The technique seems to work fine at up to 1k resolution, but after that it just doesn't seem to work...
I had to do a 4k painting of a starfield recently, and found that if i scale the noise uo loads it seems to work. Try just scaling the noise up significantly when you are working. Sorry i cant offer anything more solid...
Nick
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Digital Matte Painter // Forum Moderator
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