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gringo69 06-03-2012 01:39 PM

Matte Painters and Animators needed for Feature Film

I am Directing a feature film and am needing a Matte Painter and an animator, preferably someone who can do both.

What I am needing is someone who can design the inside of an AC-130 Spectre gunship, one I can use to key my actors out from a green screen, and show them jumping out of (parajumping). And I need to have the outside of that gunship animating in front of a night sky, as the men jump out. (I will give you the details) It needs to look real, obviously.

As far as payment goes, this is maybe 3-5 minutes of film, not a remake of "Battleship", so its not gonna take months to do, so payment will be negotiated.

If you are interested, please email me at:

I will devulge the details of the film through email.

If you have any questions, feel free to contact me as well.

thanks a bunch,

Devastation Films

imothep85 06-05-2012 01:22 PM

matte work gunship.
Portfolio sended...

nickmarshallvfx 06-05-2012 05:23 PM

I don't want to intrude too much in your production, but just wanted to make clear that what you are asking for may very well be months of work. It obviously depends totally on the shots you are producing, but something like the interior of a ship would very rarely be done as a matte painting, it would usually be built as a set unless there is a very good reason it has to be CG in every shot. If something like that is going to be a digital environment rather than a set, it would normally be a full 3d environment so that it is consistent from shot to shot, and because interior industrial design like that is very difficult to do on the fly. A ful CG environment needs modelling, texturing, lighting and rendering, as well as compositing, which is a huge amount of work and could take months even with a team of people working on it (again this is depending on the shot requirements which only you will know.)
The exterior shots sound relatively straight forward, again depending on what your specific requirements are. A good matte painter with some solid reference could probably put that together fairly quickly, maybe a week at best if he/she is compositing them and the shots are few and pretty simple. You didnt mention compositing, would the same person be compositing or have you already hired a compositor?

Your comment about 'it must look real obviously' will likely be where you come to blows with your artist. There is a reason that top vfx studios are paid millions to deliver work on feature films, and that is because its extremely difficult and time consuming to do vfx that look totally photoreal. Have you shot the plate footage already? I would suggest sittin down with the artist you hire and getting as much input from them as possible. There are artists that visit these forums that can deliver photoreal vfx for you, but they will know their limitations and you are more likely to get satisfactory results if you consult with them as much as possible.

I hope that helps a bit going forward. I don't want to interfere with what you are doing, just offer some advice to help you get the results you want for your production. There are people here often with a project that they need to hite a matte painter for, but I've yet to see one of them get completed or have vfx work that looks anything close to photoreal if they do complete, so it would be good to see one that makes it!


imothep85 06-06-2012 08:29 AM

C 130
i have started...

Need to work on details, add guns, and all the interior+ all the micro details, like rivets etc.

nickmarshallvfx 06-06-2012 09:24 AM

Hey Imothep,
Looks like you are off to a flying start (excuse the pun). Hope its going well and you are getting the time needed to pull something like this off. Would be great to see updates as you go along with this!

Are you doing the interiors as well as the exterior shots?


imothep85 06-06-2012 10:04 AM

ac 130
Yeah i started to work on the interior, its a loooot of crazy stuffs inside, incredibles details, cables everywhere, buttons, rivets in every corner, tubes, and the gigantics canons and gattling systems, also i have to work in two times, i work firts in the back of the airplane where i have to put the machine guns, is the most difficult to do, and after the middle where all the syste for firing is, and finally conect all that+ all the details ont the roog, and sides....
I dont know if im going to do all that, but... it cost nothing , just a lot of time and patience.

Also i hope to have a respond rom the project...for the moment its the big silence...

Here its an exemple of details in the left side (firing control system)

imothep85 06-06-2012 03:17 PM

WIP, new blades

nickmarshallvfx 06-06-2012 06:00 PM

Awesome progress so far. The OP is lucky to find someone with such a wide skill base to take this on! Do you already have the live action to know which areas of the model will be seen in the final shots? What render engine will you be using?

Hope to see more soon!

imothep85 06-07-2012 06:47 AM

ac 130H
No i have nothing, the guy dont respond to emails :D... but no problem i continue on that for my pleasure and my portoflio :D
Im working on the FULL AC 130H, exterior and interior COMPLETE.
Here its one reference who show where i have to put, the differents parts, inside, also i have all the interior of a AC 130H in HD everything inside, and i have all the exterior too.
So its nice to have everything for working o na giant project like that.

nickmarshallvfx 06-08-2012 02:51 AM

I find it hard to believe that you could do so much work and never hear anything back from the client...
Well, at least you are in a position to complete the work for your portfolio. Hope you will keep posting updates here for us to see!


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