View Full Version : night scene matte painting
12-15-2008, 08:57 AM
I revise and updated my last matte painting, I made the background much more simple to hopefully enhance the depth, I also fix some small elements: took off the halo around the front lamp, fix the water a bit more and fix the perspective of the tile on the foreground.
I need fresh eye to look at this image, I believe there are still things I can push. feel free to comment :)
12-15-2008, 07:43 PM
12-16-2008, 06:49 AM
I can still tell the 'orangish' circles around the lampost lights.
The light on the ground around the lampposts is too 'white'. It needs to be a bit more yellowish since the bulbs in those lamps are probably tungsten.
That tower to the lower left, which has been a problem all along if I remember right, needs to be fixed too. I think the problem comes from the angle of the shot. You should be able to see the lip of the roof going 'around' yet it cuts dry right in the middle, you know what I mean? You're gonna have to paint the lip going 'around' the building'. Right now it looks like your looking at that little rooftop from a side view while the camera angle is a top perspective angle. Sorry for repeating myself a lot, I just don't have the words to explain to you what I mean.
In the midground, there is this water canal with the three bridges. The stone way over there just fades out of sight? With the light on the rooftop at the left of that way at the end, you expect that part to be lighten up too.
Apart from that I think it's pretty good.
12-16-2008, 07:58 AM
I did a little bit fix and did some of the things you recommended
I also change the front lamppost using 3D model so they looks cleaner and nicer. I still kept a tiny bit of the orangish light feather out the lamp cuz I feel a total clean cut lamp looks a bit too unnatural. Anyways thanks for the suggestions. Please feel free to give me more! =)
and thanks for you guys helping me to make this peice better and better.
12-16-2008, 08:13 AM
I like that the park bench is back. The new lights look cool altho they do not fit your perspective. The third light at the back would have to be slightly higher than the two front ones to match your angle. Where I told that pathway was just fading out of sight I can see a blueish magenta spot still. I would just blend it in with the magenta color right above it.
12-16-2008, 08:14 AM
Oh an now that you have three lights instead of one, the shining radius around the lampposts is gonna be much bigger.
12-16-2008, 08:15 AM
Also the greenery in front of the tower at the bottom left needs to be more contrasty.
12-17-2008, 01:48 AM
ok I delete this post so there won't be so many same images going around in this thread, please go straight to the next post =P
12-19-2008, 08:52 AM
alright here we go, 4th post of the same image
this image has come a long way to be where it is right now.
I add some diffused shadow under the lamppost to make it looks more fit in, and fix the light on the right, touched up here and there, and I add some more cloud on the background so it looks has a bit more atmosphere.
please give commen and suggestions. I think I'm getting close... am I?
12-19-2008, 07:25 PM
12-19-2008, 07:46 PM
Nice dude and you have really come a really long from your first post. I think its time for you add pools of light here and there to make it look more realistic. Now it looks too clean and it doesn't have that raw or noisy effect which make its looks very CGish.
Especially your midground and background need some contrast because it looks evenly lit and you have scattered clouds which doesn't match together.
Hope it helps,
12-19-2008, 07:58 PM
yeah I do think it start to looks flat on the background and might have some variation on the light intensity on the midground
I'm just kind of afraid that doing so will lose the contrast between the forground and background depth. I'll play around with it and see.
Thanks for the suggestions
12-19-2008, 09:47 PM
alright another update
I did very subtle touch up here and there, make the midground lights have slight different intensity, background mountain a bit more contrasty to suggest the direction of the light, and I add light noise so it won't look too clean overall. hope it help the overall look
12-20-2008, 06:08 PM
so I used my friend's computer and checking out this thread, and the color turns out really dark!
I am not sure if it is my monitor or his
how about you guys, anyone sees this image turning out too dark?
12-21-2008, 01:28 AM
It just depends on the monitor. On my laptop it turns out really dark, but on my desktop widescreen LCD it looks fine. Just make sure your monitor is calibrated and you will be just fine.
Try this link:
12-22-2008, 07:09 PM
ok, this is probably the last post before I do my first post on the finish section =)
I adjust the image a bit so it looks not as dark, so some monitor won't get too dark. =)
12-22-2008, 08:22 PM
last one looks too bright on my monitor and the previous looks alright..
12-22-2008, 08:42 PM
hm.. well I'll do a little adjustment then, one more question
do you guys usually assign color profile or not?
if so, what profile do you usually use?
12-22-2008, 09:12 PM
I normally use sRGB in Adobe Gamma calibration. I mainly do broadcast work here so I always got a option to check the color in Broadcast monitor.
Anyway I would suggest you not to make any drastic changes from the last one since my monitor is not properly color calibrated one.
Hey Kuroe702, I've been watching this thread for some time and I must say I really like the latest piece.
Like metalrahul the darker one looks better on my laptop but this calibration talk has reminded me I may need to calibrate my screen too.
12-23-2008, 06:22 PM
yeah this came a long way, and I am happy that it turns out alright, I did darken the image back a bit and I posted on the new thread in the finish section:
is a great learning experience doing this first matte painting and getting all the suggestions from you guys. I'll keep it going =)
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.