View Full Version : Ship Yard WIP
09-29-2008, 02:11 AM
I've started a new piece of work and thought I'd get some advice from the good people on this forum.
The top image is a render from Max and the one below is where I've started to add textures in photoshop. Something isn't sitting right for me at the moment. Is it the composition, is there too much going on and no main area of focus? I know the colours aren't right at the moment, especially on the crane where I need to bring the saturation down.
Any critiques would be more than welcome.
Thanks for your time.
I really admire 3d work, it looks so complex compared to 2d work.
I think as well as saturation more murky rusty colours could be added to the crane. I really like the most foreground boat in the bottom right but maybe more browns in the red ring.
Compositionally I would like to see more of the big tipped boat as I feel this is the main focus of the piece but it is competing and being drowned by the foreground elements and crane. If its not too hard to do, maybe you could make the yellow and red crane smaller and bring up the boat slightly (maybe make that bigger).
I look forward to seeing it finished. :)
09-29-2008, 02:53 AM
thanks for the feedback. I think you are right about the composition, the tipped over boat should be the main focus but there are other elements fighting for space. I'll try making the boat larger and doing something different with the crane.
09-29-2008, 03:42 AM
A few quick alternate views, excuse the low quality.
09-29-2008, 04:12 AM
Number 3 of course!!!
09-29-2008, 04:32 AM
Yeah I thought that one as well, I've already started rendering it out at full res.
09-30-2008, 04:13 AM
Here's another update.
Think I might need to put a car (or something) in the foreground to emphasise the scale of the ship, which when you look at the life rings on the front isn't as big as you might initially think... :)
09-30-2008, 04:40 AM
Hi i was looking your picture and i found whats is wrong...the place...http://cdship.com/images/H-2.jpg this is a good reference, your boat is just oin the ground but in reality its impossible because when the boats need to be fixed or in construction, its allways betwin theses two giant walls...
you have a lot of references in google :D try to be inspired by theses pictures :D
09-30-2008, 04:53 AM
imothep85, you are right! After looking at those reference pics there is no way this ship would be able remain as up right as this.
I'm trying to put the ship out of context so I might experiment with some rubble and created a ditch that the boat is sat in, as though it has somehow suddenly been moved from water to land.
Thanks for taking the time to give me useful feedback and for the ref images.
10-01-2008, 06:25 PM
I guess you were trying to create a Dry Dock but as someone pointed out a ship won't stay slanted like this in a dry dock. But I like the way your ship looks now and I guess it would be good idea to keep the ship in water and make it look like due to some kind of accident its slanting towards the dock.
I think a night raining shot with lot of spot lights and lot of drama would sell this piece very well.
10-14-2008, 09:11 AM
Bit of an update. Added some debris where the boat has gorged into the ground and started texturing the ship.
Metalrahul - Yeah I think a moody shipyard scene at night would look cool. I might have a go at that for my next piece of work.
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