View Full Version : Jerusalem
08-27-2008, 01:29 PM
Here's a personnal project, strongly inspired by Assassin Creed. My goal is to give to this image an equivalent mood. Hmmm.. try to do it to be more precise :)
It's still a wip, so far
To be continued :)
08-27-2008, 01:57 PM
Some very nice work.
But your poor lighting is ruining all your efforts.
Your referenced image shows the light source as coming from the LH side of the canvas. Putting a sun in the sky in the background just does not visually work. The viewer can see the highlights on the side of the buildings, which do not correstpond to the sun in the background.
You also have too many dirty-looking "spots" all over the image. They do not convey age, nor shadows, nor dirt. They just look weird...
08-27-2008, 03:25 PM
Yes, you're right for the light, thx ;)
Here's the change :
08-27-2008, 09:39 PM
It's still not working... its still primarily backlit. Also with that type of sky you would have some more atmosphere then that. Also well as your contrast of the buildings don't match the darkness of the sky.
08-28-2008, 03:51 AM
Ok, thanks for you comment RiKToR, it help me a lot.
I've changed the lightning again. I think it looks better. Still a lot of work
08-28-2008, 08:57 AM
Hey Peyop every post is looking better. I see you've added some directional shadows in there, some of those buildings have taller buildings in the way, and with the light that low and from that direction, the shorter buildings will be fairly dark. Also maybe put some interior lights in some of the windows that are in the shadows.
08-28-2008, 02:58 PM
Thanks for your comment Swihartc :)
Yes, I've changed what you're talking about. I've also started to add mountains and a new building :
08-28-2008, 06:52 PM
coming along nice. I don't think that their to much I could critique. That u aren't already fixing.
08-29-2008, 04:27 PM
I still work on lighting :
08-30-2008, 03:56 AM
Hey there, I like the feel you are trying to give to this mattepainting but I think it would be better if you tweak your lighting. I believe you are after HDR bloom effect (http://www.google.com.sg/url?sa=t&source=web&ct=res&cd=4&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FBloom_( shader_effect)&ei=3Ba5SOqdDZmq6wPpq8XgAQ&usg=AFQjCNHM_s2tv8AWr6vCOYXPTiz772an3A&sig2=3Au3SJr4_3Kl8alOV7a6IQ) so make sure you are not losing any details when you add the bloom effect and it would be better if the glows are more sharp with more hues on them.
There are few very evident brush patches on the foreground so it would be great if you add more details over there and make those areas more sharp.
take a look at these refs images. Did you saw those bloom areas it much sharp and harsh than your version which kind of helps to add more details and realism. I would also suggest to add those very visible glows(screen glows) to those only areas which are really bright.
09-01-2008, 08:05 AM
Thank you very much metalrahul.
I've changed some lighting elements, but there's still a lot of work.
The upedate :
09-01-2008, 08:38 AM
nice last !
just some few things that may be changed :
- remove some snow/dust particules in your painting. There's, in my opinion, too much of them.
- put some lighting hits (some "speculars") on the helm, it's looks too flat and dark.
By the way, your WIP is realy nice ! I really enjoy to see your progress on this painting .
Still working, and keep update !
( sry for bad english )
09-01-2008, 02:08 PM
Yes, I've done the modifications. Thx a lot nibuam ;)
Here's the final :
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