View Full Version : Photo-realistic Digital Environments

02-27-2006, 06:54 PM
I did talk about this a while back related to the software Terragen, for building detailed digital sets, where Digital Domain used it for a commercial spot.

Here is another article on 3D Digital Sets on CG Channel using E-on software VUE for creating organic CG sets at ILM. We'll see what will happen within the next 5 years in VFX with digital sets, especially organic environments. You can use this as a base, or fly trough the environments : )

Here is the article


Here is the link to VUE Software


3D MATTE PAINTING link on their website


03-03-2006, 07:42 AM
Vue seems very cool. I'ts been around for a while. The only thing is for big establishing shots such as pulled back scenics and what not, most pro matte painters say that very fine detail is unecessary being that its more of a grand scaling piece of work (Matte Painting). More important things to establish rather than extremely fine detail on a building way in the background to have cracks in its brick texture or something that youl would want this a CU 3d cg shot.

03-11-2006, 08:44 AM
actually it is really good for closeup shots to not just wide esablishing shots. take a look at these pictures. I'm planning to use it in future projects of mine for full digital environments

03-12-2006, 06:03 AM
I'm just just wondering why most of the Vue 5 renderings I've seen have a speckled look? Can that be fixed?

03-12-2006, 07:45 AM
It all depends on how you set up the lighting or what setting your camera has and how long you're really willing to take for it to render. I'm still a noob at Vue and those pictures you see are just pictures I've found all over the web. a lot of the stuff I've seen has also got that speckled look.

04-13-2006, 11:46 AM
Be sure to keep in mind that for digitally rendered scene elements, its hard to 'shake' that digital look. Hopefully this will change in the future as the 3D apps increase in technology.

Dream Artisan
04-13-2006, 01:00 PM
I've been hearing it is very slow to render. Anyone have thoughts on this?

04-13-2006, 03:49 PM
i believe for what you get out of it, its not too bad, and way faster than bryce from what i remember of bryce (but then again i havent touched bryce with a 10 foot pole in a while)

04-13-2006, 06:40 PM
Well since I am still doing 'wallpaper' style artwork (for now), I'm still using Bryce - as its still really good for putting objects in 3D space with a good haze effect (if desired). Thats all I use it for now.

However, I don't touch the default terrains, clouds, sunlight or sky settings, primitives, etc. since they are absolutely HORRIBLE!

I import all my terrains, 2d objects (photos, painted pictures), and backgrounds which have much higher detail and realism. Unfortunately, I think the max image size is 4000x3000, so Bryce will eventually become obsolete.

I also have Vue (which I might sell), but I still prefer photos or 2D painted objects over 3D rendered objects, as they still don't look 'real' enough yet rendered natively. I've also noticed that grainy look most of the Vue images have.

04-13-2006, 07:11 PM
The idea behind using software packages like VUE comes in really handy, if used for the purpose of a matte painting, when rendering various elelments to speed up the work. You can paint on top of the renders to create various vegitation, and other elements that after toucing them up in photoshop ( just like you would with photos). This program is also great to create illustrations, and other visual creations other then mattes, such as architectural rendering (which many firms are already using) It has a very powerful rendering engine, and it is fast.

For far away and background elements it works really good, this also depends on spending a lot of time, paying attention to each setting and trying to get specific results. The best part of VUE is the rendering engine to take advantage of the Global Radiosity rendering. I bought Vue5 a month ago, and I ams till going trought the book and tutorials, and so far I must say I am very impressed, and it was certainly worth the money invested. The other really cool function is the terrain editor, since you can edit and sculpt it with some really cool tools they have integrate it. Also very useful for creating trees with an alpha channel on the fly.

With every tool/software it is really how you use it, and take advantage of the possibilities. Also a great program just to have fun with creating digital environments.

04-13-2006, 07:15 PM
Hey AA id love to see some stuff you have done with Vue 5 . I am interested in making the purchase myself. Also if you have rendered any camera movements through the environments and landscapes Id love to see that too.

04-13-2006, 07:22 PM
Hey AA id love to see some stuff you have done with Vue 5 . I am interested in making the purchase myself. Also if you have rendered any camera movements through the environments and landscapes Id love to see that too.

Hi Espnetboy3 ,

Yes I highly recommend it but be aware that there will be a lot of studying to do and going trough many sections and tools, until you start getting realistic results ; ) I created a section for Vue on my Forum http://www.laborganika.com/forum/index.php and also created a tutorial section to share techniques with anyone on how to use it and achieve good results, and try to get the best out of it. Also if you go to Vue's website you can see that even a major studio like ILM invetested money into this program . . . if they did not see any potential why would they buy it . . . .

Remember when ZBrush came out the first time, people were like " noway, so you can sculpt things in 3D? " look at it now, every majotr studio, artist is using it to model characters, creatures, etc. The more artists will start using Vue like programs and create good promising results, more people will get into it, and the community will grow, more tutorials will be availble on this, and we will see it being used in various fields more and more.

Some movies, or commercials or other projects do not have high budgets to pay huge team of artists, or high end expensive software and they will try other alternative ways of creating Visual FX. For now the results are still a bit stylized, but give it another 3 to 5 years, and watch those programmers writing new code that will impress all of us . . .

As far as my work with Vue, I am experimenting with the creation of realistic vegitation with alpha channels that can be used as elements, and I am creating a huge library of files : ) Anyways here is the section I created for Vue below . . .Thanks






04-13-2006, 10:15 PM
Alp, you're gonna have SOOOOOOO much fun when you go back to work on Monday..... :lol:

04-14-2006, 03:59 AM
Hey Rick,

Yes I am sure that going back to work will be fun . . . . working on a movie such as " 300 " . . . it is going to be an amazing flick . and I can't complaint . . and I will be trying to use Vue and 3D terrains for it for sure : ) ) )

anyways still experimenting with anything and everything in Vue and here is a straight 3D render of a scene I worked on today . . . I know it still looks cg . . . . next step is to create a 360 of this environment, then I will paint on top of it in Photoshop . . . . that's where we are going to get things looking real . . . . anyways, some very very early WIP render, thought I'll share it in here . . . I bought this software about a month ago, and have only been seriously experiementing with this for the last two weeks now . . . .we'll see what happens . . .hoping for better results . . . .


Dream Artisan
04-14-2006, 11:35 AM
Yes, a bit Bryce-ish, but perhaps better to start with something than nothing. I would be curious to see what you end up adding to it, Alp.

04-14-2006, 02:11 PM
<Dream Artisan > Yes still very cg'ish but I am experimenting as much as I can with Vue. My goal is to start using it as a base to paint on top. I will probably not use it as is with the straight render, but touch it up in Photoshop, and color correct it. I will be posting a version with Photosho touch up soon. Thanks.

The best part is that I can set my camera to another view instantly and render another view very quickly, which would take forever to puzzle with photos.

Again this is all just experimenting and using other potential tools to learn more, and combine it all with the traditional knowledge. Never hurts to learn more in 3D.