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Pixar Animation Studios
07-22-2008, 09:18 AM
Responsibilities:

• Digital painting of models for shaders, textures, patterns and surface details
• Create and understand the uses of texture maps for 3D models
• Fully understand how displacement, specularity, and specialty maps will affect an object for shading. Use those to create depth, richness and complexity
• Take direction from Director, Production Designer and Art Director
• Resourceful approach to gathering reference - using a variety of mediums
• Artistic flexibility; versatility, ability to match/adapt painting style to suit a range of production designs
• Creative problem solving

Background, Knowledge, Skills and Abilities Required at Minimum:

• Bachelor's degree in Fine Art, Industrial Design or Painting preferred
• 2+ years CG production experience (ideally within a feature film and/or games environment)
• Strong design and color skills; a solid sense of sculptural detail
• Expertise in Mac OS and Photoshop required
• Basic understanding of Maya, UNIX/LINUX and Illustrator
• Knowledge of traditional art skills - color, lighting and composition
• Capacity to work collaboratively with the technical team
• Excellent communication skills with the ability to present ideas in a clear concise manner
• Ability to complete paint projects within a fast paced, dynamic, deadline driven environment, according to expectations and budgets
• Strong organizational and follow through skills


Submission Guidelines:

Please submit a sample flatwork portfolio (no VHS and/or DVD demo reels) demonstrating detailed digital painting experience. Your portfolio should include:

• Clear color copies of texture maps, displacement or bump passes and specular maps – followed by their ultimate look on a rendered character, set or prop. It’s great to see how the texture maps look on a fully rendered and lit model. Small texture maps are often difficult to discern. If that’s the case, please increase the size of your images, but remember to let us know the original resolution – so we can take that into account.
• Screen grabs and/or renders are also encouraged.
• Include a shot breakdown, if applicable. Did you do any modeling, UV mapping, lighting, shading, or solely texture painting?

Please send your flatwork to:
Pixar Animation Studios
Attn: Recruiting
1200 Park Avenue
Emeryville, CA 94608


Given the quantity of portfolios we receive, we’re unfortunately not able to return portfolios so please don’t include originals.