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Eisner
01-19-2005, 10:10 AM
Continuing my sketching practice I made this image today and then couldn't wait to finish it so I camera mapped it as well. Check out the movie. It's nothing to great but fun.
http://www.guerrilla.uk.com/justin/SVALBARD2.jpg

Take a look at the clip : http://www.guerrilla.uk.com/justin/SVALLBARD.mov

lightwell
01-19-2005, 10:16 AM
Looks like you had fun. Could you show us a screenshot of the mesh onto which you projected your sketch???

nisus
01-19-2005, 11:39 AM
wow, great! I must admit I prefer the motion in the uposite direction, because it's revealing the scene in a more interesting way... But why do the birds fly backwards? ;-p

At what size did you make the sketch? I'd like to see the mesh too! ,-)

rgds

nisus

Eisner
01-20-2005, 08:58 AM
It's a little weak, because I rushed to the finish but it was enough to map. I actually made the model first and use this first frame of the animation as a guide to paint with. Then I took the sketch back into 3D (Cinema4D).
http://www.guerrilla.uk.com/justin/WIRE.jpg

DMPjedi
01-24-2005, 10:02 PM
Wow, at first I wasn't sure how well the sketch would work mapped onto geometry but it looks very nice! I'm still trying to grasp camera mapping in 3ds Max.

Nice job 8)

lightwell
01-25-2005, 01:22 AM
Eisner,

Thanks for posting a shot of the wireframe, it's always interesting to see how people have worked out solutions to problems. As for looking weak, I didn't think so. It did the job, impressive result!

Looks like there were some buildings in the valley at one point. Did you originally have a village in there?

Jim

Eisner
01-25-2005, 07:51 AM
Thanks for the comments. I did have a village in there but I didn't paint it in. I wanted to get straight to the camera mapping..to excited.

You should look at Janine Pauke's tutorial in the tutorial section, I used this, it's relativley easy. Try making a sketch then a rough model, then work back onto the model in photoshop that's what I did. It makes the mapping easier.

roguenroll
12-13-2005, 09:10 PM
nice test, looks cool. :D

Eisner
12-14-2005, 04:34 PM
Annis, here's an example with your matte.

http://www.guerrilla.uk.com/justin/illus1.jpg
http://www.guerrilla.uk.com/justin/illus2.jpg
http://www.guerrilla.uk.com/justin/rough_map.mov

annis987
12-14-2005, 04:53 PM
eisner> thanks! forgot to comment on your first post. i love it! it rocks. and I really appreciate you helping me out. thanks. the animation of mine looks good too! too bad i painted snowflakes in so that they're just still. lol. But again, thank you very much! keep up the beautiful work.

GERSITH
12-14-2005, 06:55 PM
amazing job man :shock: :shock: :shock: :shock:

woooouuuu

explaint making , the tutorial, step by step from the beginning.

please.

i want create somthing like this in 3d studio max. but I don t know


cool work.

Eisner
12-15-2005, 12:44 AM
If I have time I'll make a tut up, but the best tut for Cinema users I know of is the one Janine Pauke did at 3dfluff.com. I was just trying to show the principles here.

I think most people get confused with what a camera mapped or projected texture means. It's just a different application than the usual modes of texture mapping.

Most 3D apps support it. So far I use Maya and Cinema, I'm afraid I don't know Max but there are some tuts out there for it.

thanks for your comments guys.

lukx
12-15-2005, 04:15 AM
GERSITH,
here I tried to explain a bit how to do projo in max:
http://www.mattepainting.org/forum/view ... 4&start=15 (http://www.mattepainting.org/forum/viewtopic.php?t=1284&start=15)

but I guess you already saw it ;)

Eisner,
Awesome job!