View Full Version : Land Elements in ZBRUSH

05-23-2007, 08:18 AM
Hi Matters,

I have one question and request. I want to create some similar elements (ice-slopes, stalactites, rocks, mountains) like „de gerardo“ in his mattepaintings:




He wrote that he made it in „Zbrush“. I asked him if he could help me but I still have no reply. Can anybody help me to create this elements? Is there some usefull tutorial?

Thanks for any helpful reply

de gerardo
05-23-2007, 09:17 AM
Hey friend, here Gerardo...
So.. I create a basic mesh in 3D Studio Max or Maya and than I export the object as *.obj. Open Zbrush and I import the obj file, which I export okay? So than I use the brushes in Zbrush, some kind of alpha channels for the Projection Master. It works better if you paint some B&W image like for expample lines, cracks...etc...click on the button for projection master and there click on deformation, click off the colous and there is alpha channels and this ftuff... and than I make a export again as *.obj file and I import this file to 3ds max or Maya. Than I paint a textures and I put to the object and I make a render. But you must play with the mesh, play with Zbrush brushes and Projection Master and again in 3ds max (for example) ,with textures Photoshop... so it takes time. The best think is, that you`ll play with this different softwares a lot, if you want doing something good. Especially with Zbrush. Because there you can make a lot of details. Just you must play with the brushes and Projection master and alpha channels. You can visit the pixologic web site for a few tutorials, tips and tricks... so good luck and sorry for the late... I am bussy ;)

05-24-2007, 02:28 AM
Hi Gerardo,
Thank you so much for your reply. Alpha brushes and Projection master in Zbrush is realy good tool for making details. But as you said I have to spend a long time to learn this tools. I have more questions :? . The Ice texture is only some basic picture of glacier or it’s a special material or even procedural map?
And what about scene lighting. Do you use classic 3ds max ambient and than you modify lights in photoshop otherwise the light is mostly created in 3ds max?
If you have time please can you send more pictures from making of process (I mean: basic object in 3ds max, object in Zbrush before details, object in Zbrush with details, example of texture, object with details in 3ds max, rendered image in 3ds max, rendered image with lights, final image with photoshop post production). It will be much better for imagination.

Thanks for your time

06-14-2007, 01:12 AM
Hi, I'm interested in as well as you. I'm still hopefully waiting for Gerardo's answer :)

Until he answer (I hope he will) here is a some landscape tutorial for Zbrush. It is something different that you are asking for but I thing it's better than nothing :)


07-31-2007, 03:30 AM
Hi friends,
I have found some discussion about Gerardo's (Lubos Surzin) iceberg painting on CGtalk

http://forums.cgsociety.org/showthread. ... ge=1&pp=15 (http://forums.cgsociety.org/showthread.php?f=121&t=499548&page=1&pp=15)

Maybe it's not 3d max/zbrush object:

http://forums.cgsociety.org/showthread. ... ge=5&pp=15 (http://forums.cgsociety.org/showthread.php?f=121&t=499548&page=5&pp=15)

http://forums.cgsociety.org/showthread. ... ge=6&pp=15 (http://forums.cgsociety.org/showthread.php?f=121&t=499548&page=6&pp=15)

Thats maybe why he still won't show us more screenshots from making of process. But thats a big pity. I thougt that I will learn something new and usefull. :(
"Gerardo", it doesn't matter if it's 3D or not (at least on mattepainting.org) it's still very nice picture so show us please making of process (i mean screen shots not only words).

08-19-2007, 03:05 PM
you know you can paint texture in zbrush...i think that would fasten the process, haven't tried it out yet tho....i think Vue is much faster and reliable for landscapes...