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tide78
11-10-2004, 04:37 PM
Here are a few stills from a shot im finishing up. Comments welcome and I can post a small quicktime if anyone wants to see the action.

This is the original plate
http://stu.aii.edu/~zrm361/plate.jpg

These other two are just action stills to show what moves in the shot.
http://stu.aii.edu/~zrm361/action.jpg
http://stu.aii.edu/~zrm361/action1.jpg[/b]

Here is a quicktime
http://stu.aii.edu/~zrm361/AlleyTest.mov

cstoski
11-10-2004, 04:52 PM
I'd like to see the Quicktime of this. It might be more valueable to you for us to see it moving and give you better feedback.

The background looks good, is it a photo or did you create it? The car in the center of frame in the second frame seems to have a hard edge and possibly a dark matte line on it. Can you fix this? Also, some camera motion might be used to supplement the action in the shot, maybe a slight push-in down the alley and a little shake as the cars speed overhead.

tide78
11-10-2004, 05:08 PM
Yeah, I am adding in some camera shake to the file as the cars pass overhead. As for the background, I painted it in photoshop and did all the 3d stuff in maya. I have re-rendered the passes for the cars but I think that the edge is a combo of the motion blur and the DV grain I added on. (Trying to figure out where my extra alpha channel is still) Thanks for the crit. though. Saw the stuff on your site, pretty impressive.

Jensen
11-10-2004, 06:07 PM
It's looking great so far. My only comment would be, as the cars are zooming down the alley, they'd be blocking the overcast light a bit and I think it would add more believability to their existence if shadows were thrown on the right wall there too.

Nice work

tide78
11-10-2004, 06:38 PM
I am rendering in the passes and everything right now, check back in a little while and the video should be updated

rrische
11-10-2004, 07:26 PM
My $0.02...

I'd like to see more white ambient light "blowing out" that distant
industrial thing and the dark cloud. The shot needs more atmospheric
depth and would help the cars show up better as well.

Muni
11-10-2004, 08:30 PM
My opinion is

1)the background is too soft and blurry, it needs more definition(I really can;t tell what the architecture is)
2)needs more atmosphereic haze
3) check the exposure levels, if you're exposing for the shadow areas, then try blowing out the brights.

Keep going on it!

W

AJ
11-11-2004, 03:22 AM
I agree with the comments about adding some kind of camera move, and definitely some 'shake' as the car blast past.

I also wonder about the red and blue (police lights?) reflecting on the walls. If they are supposed to be coming from the cars, wouldn't the actual cars have massive flares or glare coming from them? The lights must be very bright to relfect off the walls like that, but they don't seem to show up in the shot anywhere.

I do like the heat-haze exhaust coming off the cars, and it might be nice to have a little less motion-blur so we could make out some more details on the models (although I guess this will be covered in the other shots in the sequence?)

tide78
11-11-2004, 06:03 AM
I just updated the quicktime so feel free to check it out and offer more suggestions.

Muni
11-11-2004, 10:44 AM
I think if you really want this shot to look good, htne start fromt he ground up. Meaning make the matte painting awesome first, everything else will fall into place. Fixing it with comp trick will never get you ther IMO....again just my opinion!

B. Kachel
11-11-2004, 08:39 PM
Good to see you posting. I think the ubdated quicktime is better. Also I like the car scraping on the wall and giving off some sparks.

-Brandon Kachel