View Full Version : U boat and the cave

02-26-2006, 11:25 PM

well I completly change the matte painting, I wasn't happy with it, so tell me what do u think about this one I think is better, but If I have to change something please let me know. THANKS! :D

02-27-2006, 03:13 AM
The lighting isn't working yet, its very uneven and seems to jump between black night, bright day and overcast. I couldn't tell where the shaft of light hitting the sub was comin from - or rather what is was coming from. Are we in the cave or outside it?

You have a few compositing errors that need fixing in terms of perspective too. The water plane isn't constant. The sub is being occluded by the reflection of the rocks on the right. Either the sub is too low in the image or the rocks are too high.

It might help to fix the water surface and pushing the rocks on the left back to show an area of water into which the sub can sail will help the composition. The big lump of rock on the left lacks detail and takes up half of your image.

Hope that hasn't been too harsh. I really love the idea of subs and caves, very Raiders of the Lost Ark. Hope that you will show us an update.

02-27-2006, 09:18 AM
thank you very much for your feedback I will try to fix it. And don't hesitate to leave your comments, it's really useful for me. Thanks again! :wink:

02-27-2006, 09:27 AM
A quick search for images on Google came up with the following fore "sea cave"

http://images.google.co.uk/images?q=sea ... &hl=en&lr= (http://images.google.co.uk/images?q=sea+cave&btnG=Search&svnum=10&hl=en&lr=)

Plenty of images there that you might find useful.

Dream Artisan
02-27-2006, 06:56 PM
Think of your scene elements as 3D objects first, textures later. If these were 3D primitives, how would the light fall on them? How does light look on different surfaces? Water or rock? When you have the lighting worked out, then you can worry about the details.

You definitely should work from references first.

There is that great lighting tutorial link in this forum which you should check out.

02-28-2006, 11:54 PM

I hope is much improved than the last one, what do you think? :?